/******************************************************************* 
* File    : JSFX_ImageFadeSwap.js  © JavaScript-FX.com
* Created : 2001/08/31 
* Author  : Roy Whittle  (Roy@Whittle.com) www.Roy.Whittle.com 
* Purpose : To create a more dynamic image swap using opacity */

var FadeInStep 	= 10;
var FadeOutStep 	= 10;

document.write('<STYLE TYPE="text/css">.imgFader{ position:relative; filter:alpha(opacity=0); -moz-opacity:0.0 }</STYLE>');

if(!window.JSFX)
	JSFX=new Object();

JSFX.RolloverObjects=new Array();

JSFX.Rollover = function(name, img)
{
	JSFX.RolloverObjects[name]=new Image();
	JSFX.RolloverObjects[name].img_src = img;	
	if(!JSFX.Rollover.postLoad)
		JSFX.RolloverObjects[name].src = img;
}
JSFX.Rollover.postLoad = false;
JSFX.Rollover.loadImages = function()
{
	var i;
	for(i in JSFX.RolloverObjects)
	{
		r=JSFX.RolloverObjects[i];
		r.src=r.img_src;
	}
}

JSFX.getImg = function(n, d) 
{
	var img = d.images[n];
	if(!img && d.layers)  
		for(var i=0 ; !img && i<d.layers.length ; i++)
			img=JSFX.getImg(n,d.layers[i].document);
	return img;
}

JSFX.findImg = function(n, d) 
{
	var img = JSFX.getImg(n, d);

	/*** Stop emails because the image was named incorrectly ***/
	if(!img)
	{

		return(new Image());
	}
	return img;
}

JSFX.ImageFadeRunning=false;
JSFX.ImageFadeInterval=30;


JSFX.imgFadeIn = function(img, imgSrc)
{
	if(img) 
	{
		if(img.state == null) 
		{
			img.state = "OFF";
			img.index = 0;
			img.next_on    = null;
		}

		if(img.state == "OFF")
		{
			/*** Vers 1.7 only load the ON image once ever ***/
			if(img.src.indexOf(imgSrc) == -1)
				img.src=imgSrc;

			img.currSrc = imgSrc;
			img.state = "FADE_IN";
			JSFX.startFading();
		}
		else if( img.state == "FADE_IN_OUT"
			|| img.state == "FADE_OUT_IN"
			|| img.state == "FADE_OUT")
		{
			if(img.currSrc == imgSrc)
				img.state = "FADE_IN";
			else
			{

				img.next_on = imgSrc;
				img.state="FADE_OUT_IN";
			}
		}
	}
}

JSFX.imgFadeOut = function(img)
{
	if(img)
	{
		if(img.state=="ON")
		{
			img.state="FADE_OUT";
			JSFX.startFading();
		}
		else if(img.state == "FADE_IN")
		{
			img.state="FADE_IN_OUT";
		}
		else if(img.state=="FADE_OUT_IN")
		{
			img.next_on == null;
			img.state = "FADE_OUT";
		}
	}
}

JSFX.startFading = function()
{
	if(!JSFX.ImageFadeRunning)
		JSFX.ImageFadeAnimation();
}


JSFX.ImageFadeAnimation = function()
{
	JSFX.ImageFadeRunning = false;
	for(i=0 ; i<document.images.length ; i++)
	{
		var img = document.images[i];
		if(img.state)
		{
			if(img.state == "FADE_IN")
			{
				img.index+=FadeInStep;

				if(img.index > 100)
					img.index = 100;

				if(img.filters)
					img.filters.alpha.opacity = img.index;
				else
					img.style.MozOpacity = img.index/101;

				if(img.index == 100)
					img.state="ON";
				else
					JSFX.ImageFadeRunning = true;
			}
			else if(img.state == "FADE_IN_OUT")
			{
				img.index+=FadeInStep;
				if(img.index > 100)
					img.index = 100;

				if(img.filters)
					img.filters.alpha.opacity = img.index;
				else 
					img.style.MozOpacity = img.index/101;

	
				if(img.index == 100)
					img.state="FADE_OUT";

				JSFX.ImageFadeRunning = true;
			}
			else if(img.state == "FADE_OUT")
			{
				img.index-=FadeOutStep;
				if(img.index < 0)
					img.index = 0;

				if(img.filters)
					img.filters.alpha.opacity = img.index;
				else
					img.style.MozOpacity = img.index/101;


				if(img.index == 0)
					img.state="OFF";
				else
					JSFX.ImageFadeRunning = true;
			}
			else if(img.state == "FADE_OUT_IN")
			{
				img.index-=FadeOutStep;
				if(img.index < 0)
					img.index = 0;

				if(img.filters)
					img.filters.alpha.opacity = img.index;
				else
					img.style.MozOpacity = img.index/101;

				if(img.index == 0)
				{
					img.src = img.next_on;
					img.currSrc = img.next_on;
					img.state="FADE_IN";
				}
				JSFX.ImageFadeRunning = true;
			}
		}
	}
	/*** Check to see if we need to animate any more frames. ***/
	if(JSFX.ImageFadeRunning)
		setTimeout("JSFX.ImageFadeAnimation()", JSFX.ImageFadeInterval);
}

JSFX.hasOpacity = function(obj)
{
	if(document.layers)
		return false;

	if(window.opera)
		return false;

	if(navigator.userAgent.toLowerCase().indexOf("mac") != -1)
		return false;

	return true;
}

JSFX.fadeIn = function(imgName, rollName)
{
	if(rollName == null)
		rollName=imgName;

	/*** Stop emails because the rollover was named incorrectly ***/
	if(!JSFX.RolloverObjects[rollName])
	{
		JSFX.Rollover.error(rollName);
		return;
	}

	var img = JSFX.findImg(imgName, document);
	if(JSFX.hasOpacity(img))
		JSFX.imgFadeIn(img, JSFX.RolloverObjects[rollName].img_src);
	else
	{
		if(img.offSrc==null)
			img.offSrc=img.src;
		img.src=JSFX.RolloverObjects[rollName].img_src;
	}
}
JSFX.fadeOut = function(imgName)
{
	var img = JSFX.findImg(imgName, document);
	if(JSFX.hasOpacity(img))
		JSFX.imgFadeOut(img);
	else
		img.src=img.offSrc;
}

JSFX.imgOn = function(imgName, rollName)
{
	if(rollName == null)
		rollName=imgName;

	/*** Stop emails because the rollover was named incorrectly ***/
	if(!JSFX.RolloverObjects[rollName])
	{
		JSFX.Rollover.error(rollName);
		return;
	}
	var img = JSFX.findImg(imgName,document);
	if(img.offSrc==null)
		img.offSrc=img.src;
	img.src=JSFX.RolloverObjects[rollName].img_src;
}
JSFX.imgOff = function(imgName)
{
	var img = JSFX.findImg(imgName,document);
	img.src=img.offSrc;
}

JSFX.Rollover("downloadNow", "/images/layout/buttons/downloadNowROL_it.jpg");
JSFX.Rollover("instantPlay", "/images/layout/buttons/instantPlayROL_it.jpg");


JSFX.Rollover("instantJackpots", "/giochi/images/menuIcons/icon_instant_jackpots_rol.jpg");
JSFX.Rollover("tableGames", "/giochi/images/menuIcons/icon_table_games_rol.jpg");
JSFX.Rollover("videoPokerGames", "/giochi/images/menuIcons/icon_video_poker_games_rol.jpg");
JSFX.Rollover("slotGames", "/giochi/images/menuIcons/icon_slot_games_rol.jpg");
JSFX.Rollover("otherGames", "/giochi/images/menuIcons/icon_other_games_rol.jpg");


